#ifndef SCREEN_H
#define SCREEN_H

#include <string>
#include "SceneObject.h"

class Screen : public SceneObject
{
    // Fields
    protected:
        std::string screenName;

    // Methods
    public:
        Screen()
        {
            screenName = "Unknown";
        }
        std::string getName()
        {
            return screenName;
        }
};

#endif
